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ColbyCheeze

Age/Gender: 23, Male
Location: Lubbock, Texas
Job: Flash Game Developer

I create flash games for a living. Creating games that other people enjoy is so much fun that I had to quit my job to do it all the time! I love to meet and help out other developers so I also try to create helpful tutorials and code on my website. Learn

Newgrounds Stats

Sign-Up Date:
11/30/07

Level: 8
Aura: Neutral

Rank: Civilian
Blams: 17
Saves: 35
Rank #: 83,844

Whistle Status: Normal

Exp. Points: 570 / 710
Exp. Rank #: 67,255
Voting Pow.: 4.99 votes

BBS Posts: 81 (0.11 per day)
Flash Reviews: 19
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

19 Reviews | 8 w/ Responses

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Score: 10
I Found A Dollar!

"Grats on Front page Mark!"

submission: I Found A Dollar!
date: December 16, 2008

Way to go man.

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Score: 10
A One Level Game

"AHHHHHHRRRRRRG!!!!!!!!!!!!!!!!!"

submission: A One Level Game
date: April 19, 2008

DAMNIT I just want to listen to the song...but it's too hard :(

I WILL BEAT IT MOSDKFJSL:DKJFSL:FJL:....*sigh*

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Score: 6
Starcraft Flash RPG

"This game definitely has potential"

date: March 4, 2008

I think this game definitely has some potential to be a lot better than it currently is. Right now however it does suffer from some flaws. The gameplay unfortuneately is not very intuative at all, and in fact I really had no idea / interest in trying to figure out a lot of the main town.

Also the time between random battles is just rediculously fast, and really killed the fun factor IMO.

I think you can actually tweak this game a bit and make it a LOT better, for instance by adding a better way of moving / interacting with NPCs and structures. Also it would be great if there was more of a focus on guiding the player through what to do and where to go initially that would be great.

Umm, mainly just a lot of polish would do WONDERS for this game..as currently it seems like it COULD be fun, however it just isn't. Keep up the great work!

Oh, and btw...it's officer Dugal :)

March 4, 2008

Author's Response:

I planned to make tutorial, but my testers told me that there is no need for it..

Time between battles is random, sometimes you fight a lot, sometimes you dont fight for a minute.
But there is an item calld "Radar" that can reduce random encounters by 80%, so you can just move around :)

The game is still being tested and many things will be added / changed.

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Score: 10
The Face Collab

"Woot, sweetness!"

submission: The Face Collab
date: February 3, 2008

Best collab I have ever seen on NG so far. The sounds and music definitely gave this one a LOT more style. Great job guys, keep it up.

February 3, 2008

Author's Response:

COLBY CHEEZE is my FAVOURITE cheeze! Bless your tasty goodness!

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Score: 8
Project Inthri 3

"Really cool"

submission: Project Inthri 3
date: January 18, 2008

Reminds me of Starfox, I can see where inspiration from that plays in this game. It could use some powerups to improve the game however.

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Score: 7
The English Paper

"Sums up most people still in school"

submission: The English Paper
date: January 16, 2008

Oh the procrastinator side of us all is ever so evident in this movie.

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Score: 7
Movement Mayhem (v2)

"Very novel"

date: January 16, 2008

Cool idea, could use some work. I would like to control one of the objects with the mouse...it would make the game much more enjoyable imo. It would pretty tough getting the ships to fire where I wanted as well.

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Score: 9
PALADIN: the Game

"Great"

submission: PALADIN: the Game
date: December 23, 2007

Only complaint is that it sucks having to click a lot. Make it so you can hold down the mouse button. Also...I don't know how to fly upwards...you should give some instructions of how to do that.

December 23, 2007

Author's Response:

i do

the key, is read the tips

if you're REALLY desperate you can look at the controls menu. even customize the,

customize it so you dont have to click to attack!

look around before assuming :P

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Score: 2
ChimneyMaze

"Seemed like it was put together in about an hour"

submission: ChimneyMaze
date: December 23, 2007

Not sure what you were going for here, perhaps just a quicky in time for xmas? Well anyway, to help it out perhaps you could have him walk nonstop and change direction when you press arrow keys...it sucked having to tap arrows constantly. Also add animation to the santa...not just an icon. Perhaps some more gameplay elements too.

July 17, 2008

Author's Response:

Okay, thanks for the review. Actually, you were close. It took me a couple of days to make. It was meant to be a minigame in the xmas game collab, but wasn't added in for obvious reasons.

That's a good idea you have. I wouldn't have thought to have made him continually walk. I know the icon is not good. I thought about going back and changing a bunch of stuff to help improve the game, but it's probably too late. I may make a sequel with all the necessary improvements to the gameplay next year though. Anyways, thanks again for your review. It was helpful. Have a merry Christmas!

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Score: 10
MarcyVF's New Grounds

"I see a new fad developing!"

date: December 21, 2007

Great movie man, I really like this. It's kind of like a mini commercial of yourself. I'll have to create one some day...when...I...have...time...and a camera! :)

December 21, 2007

Author's Response:

Cool, you should!
It's kind of hard, but give it a try!

.M.

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